πŸ„Seasonal Mobs

The Seasonal Mobs System in AdvancedSeasons adds a dynamic layer to the Minecraft ecosystem by varying mob spawns according to the seasons. This feature, fully configurable and compatible with AdvancedMobs' custom mobs, offers a more immersive experience and adds new challenges and interactions for players.

Configuration File

mobs.yml
# Is mobs spawning enabled?
enabled: true

# Chance for seasonal mobs to spawn
# Setting to 100 would double the number of mob spawns in the world
chance: 30

# This does not remove default mob spawns. This only spawns additional mobs to biomes
seasons:
  SPRING:
    ALL: # For all biomes
      - SHEEP
      - RABBIT
      - BEE
      - CHICKEN
      - COW
      - PIG
      - HORSE
#   FORESTS: # You can also configure per-biome mobs this way. It's a custom biome's name. If you set it for biomes,
#    - ''   # then it will not pick mobs from ALL
  SUMMER:
    ALL:
      - HORSE
      - COW
      - CHICKEN
      - PIG
      - OCELOT
      - PARROT
  FALL:
    ALL:
      - WOLF
      - WITCH
      - SPIDER
      - ZOMBIE_VILLAGER
      - SLIME
      - PHANTOM
  WINTER:
    ALL:
      - POLAR_BEAR
      - STRAY # Snow skeleton
      - SNOWMAN
      - SKELETON
      - ZOMBIE
      - WOLF
      - RABBIT # Snow variant

Configuration Overview

Enabling Mob Spawns

  • Toggle Feature: Mob spawning can be enabled or disabled based on preference.

  • Configurable via enabled: true.

Spawn Chance Configuration

  • Spawn Rate Adjustment: The chance setting determines how much the seasonal mob spawn rate is increased.

  • Example: chance: 30 means a 30% increase in mob spawns compared to the standard rate.

Seasonal Mob Settings

  • Additional to Default Spawns: This feature adds extra mobs to biomes without removing default spawns.

  • Season-based Lists: Define different mobs for each season, catering to the unique characteristics of each one.

Example Configurations

  • Spring:

    • For all biomes: Sheep, Rabbit, Bee, Chicken, Cow, Pig, Horse.

    • Option to configure per biome (e.g., Forests) with a custom list.

  • Summer:

    • Common mobs: Horse, Cow, Chicken, Pig, Ocelot, Parrot.

  • Fall:

    • Spooky and nocturnal creatures: Wolf, Witch, Spider, Zombie Villager, Slime, Phantom.

  • Winter:

    • Cold-weather mobs: Polar Bear, Stray (Snow Skeleton), Snowman, Skeleton, Zombie, Wolf, Snow Variant Rabbit.

Gameplay Implications

  • Diverse Interactions: Each season brings new mobs, offering diverse gameplay experiences and challenges.

  • Strategic Planning: Players must adapt their strategies for survival and exploration based on the seasonal mobs present.

Custom and AdvancedMobs Support

  • The system supports the addition of custom mobs from AdvancedMobs, allowing for even greater customization and variety in gameplay.

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