> For the complete documentation index, see [llms.txt](https://seasons.advancedplugins.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://seasons.advancedplugins.net/features/seasonal-mobs.md).

# Seasonal Mobs

The Seasonal Mobs System in AdvancedSeasons adds a dynamic layer to the Minecraft ecosystem by varying mob spawns according to the seasons. This feature, fully configurable and compatible with AdvancedMobs' custom mobs, offers a more immersive experience and adds new challenges and interactions for players.

### Configuration File

{% code title="mobs.yml" lineNumbers="true" fullWidth="true" %}

```yaml
# Is mobs spawning enabled?
enabled: true

# Chance for seasonal mobs to spawn
# Setting to 100 would double the number of mob spawns in the world
chance: 30

# This does not remove default mob spawns. This only spawns additional mobs to biomes
seasons:
  SPRING:
    ALL: # For all biomes
      - SHEEP
      - RABBIT
      - BEE
      - CHICKEN
      - COW
      - PIG
      - HORSE
#   FORESTS: # You can also configure per-biome mobs this way. It's a custom biome's name. If you set it for biomes,
#    - ''   # then it will not pick mobs from ALL
  SUMMER:
    ALL:
      - HORSE
      - COW
      - CHICKEN
      - PIG
      - OCELOT
      - PARROT
  FALL:
    ALL:
      - WOLF
      - WITCH
      - SPIDER
      - ZOMBIE_VILLAGER
      - SLIME
      - PHANTOM
  WINTER:
    ALL:
      - POLAR_BEAR
      - STRAY # Snow skeleton
      - SNOWMAN
      - SKELETON
      - ZOMBIE
      - WOLF
      - RABBIT # Snow variant
```

{% endcode %}

### Configuration Overview

#### Enabling Mob Spawns

* **Toggle Feature**: Mob spawning can be enabled or disabled based on preference.
* Configurable via `enabled: true`.

#### Spawn Chance Configuration

* **Spawn Rate Adjustment**: The `chance` setting determines how much the seasonal mob spawn rate is increased.
* Example: `chance: 30` means a 30% increase in mob spawns compared to the standard rate.

#### Seasonal Mob Settings

* **Additional to Default Spawns**: This feature adds extra mobs to biomes without removing default spawns.
* **Season-based Lists**: Define different mobs for each season, catering to the unique characteristics of each one.

#### Example Configurations

* **Spring**:
  * For all biomes: Sheep, Rabbit, Bee, Chicken, Cow, Pig, Horse.
  * Option to configure per biome (e.g., Forests) with a custom list.
* **Summer**:
  * Common mobs: Horse, Cow, Chicken, Pig, Ocelot, Parrot.
* **Fall**:
  * Spooky and nocturnal creatures: Wolf, Witch, Spider, Zombie Villager, Slime, Phantom.
* **Winter**:
  * Cold-weather mobs: Polar Bear, Stray (Snow Skeleton), Snowman, Skeleton, Zombie, Wolf, Snow Variant Rabbit.

### Gameplay Implications

* **Diverse Interactions**: Each season brings new mobs, offering diverse gameplay experiences and challenges.
* **Strategic Planning**: Players must adapt their strategies for survival and exploration based on the seasonal mobs present.

### Custom and AdvancedMobs Support

* The system supports the addition of custom mobs from AdvancedMobs, allowing for even greater customization and variety in gameplay.
